FANDOM


text: REG_gallows

{

The_Gallows

}

text: REG_scourge

{

Scourge

}

text: REG_phaehana

{

Phaehana

}

text: REG_astralia

{

Astralia

}

text: REG_penance

{

Penance

}

text: REG_district

{

The_District

}

text: REG_porphyria

{

Porphyria

}

text: REG_aethera

{

Aethera

}

text: REG_carthage

{

Carthage

}

text: REG_wastes

{

Yxaril_Wastes

}

text: REG_mandate

{

Mandate

}

text: REG_outerlands

{

Outerlands

}

text: REG_ward

{

Decadence_Ward

}

text: REG_whip

{

Attilas_Whip

}

text: REG_sea

{

Sea_of_Sorrow

}

text: REG_paw

{

The_Paw

}

text: REG_claim

{

Union_claim

}

text: REG_murky

{

Murky_Waters

}

text: REG_tempest

{

Tempest

}

text: REG_thauria

{

Thauria

}

text: REG_heraclean

{

Heraclean_Stretch

}

text: REG_trojan

{

Trojan_Basin

}

text: REG_aristes

{

Aristes_Belt

}

text: REG_orenhelm

{

Orenhelm_Prefecture

}

text: REG_laGarde

{

LaGarde_Prefecture

}

text: REG_degran

{

Degran_Prefecture

}

text: REG_cromwell

{

Cromwell_-_Venynor_Prefecture

}

text: REG_holger

{

Holger_Cross

}

text: REG_ascension

{

Ascension

}

text: REG_tranquility

{

Tranquility

}

text: REG_maelstrom

{

Maelstrom

}

text: REG_sentchuk

{

Sentchuk_Barony

}

text: REG_maginot

{

Maginot_Barony

}

text: REG_helmsford

{

Helmsford_Barony

}

text: REG_approach

{

Nexus_approach

}

text: REG_nordica

{

Nordica

}

text: REG_sora

{

Sora_Barony

}

text: REG_nexus

{

Nexus

}

text: REG_fenicia

{

Fenicia

}

text: REG_palomar

{

Palomar

}

text: REG_rapture

{

Rapture

}

text: REG_wisp

{

Will_o_the_Wisp

}

text: REG_ditch

{

Last_Ditch

}

text: REG_mycaena

{

Mycaena

}

text: REG_necalli

{

Necalli

}

text: REG_soreen

{

Soreen

}

text: REG_talgarno

{

Talgarno

}

text: REG_kingsway

{

Kingsway

}

text: REG_nirith

{

Nirith

}

text: REG_sanctum

{

Sanctum

}

text: FAC_korkyra

{

Korkyra

}

text: FAC_baeldor

{

Baeldor Republic

}

text: FAC_sentchuk

{

Sentchuk Barony

}

text: FAC_maginot

{

Maginot Barony

}

text: FAC_helmsford

{

Helmsford Barony

}

text: FAC_sora

{

Sora Barony

}

text: FAC_nyx

{

Nyxian Consortium

}

text: FAC_mycaena

{

Mycaenian Security

}

text: FAC_pact

{

Iolian Pact

}

text: FAC_iolia

{

Iolian Government

}

text: FAC_union

{

Union

}

text: FAC_nexus

{

Nexus

}

text: FAC_porphyria

{

Porphyria

}

text: FAC_trinity

{

Trinity Free States

}

text: FAC_gemini

{

Gemini Protectorate

}

text: FAC_yxaril

{

Yxaril Conglomerate

}

text: FAC_sanctum

{

Sanctum

}

text: FAC_triad

{

Triad

}

text: FAC_clansmen

{

Triad Clansmen

}

text: FAC_outerlands

{

Outerlands

}

text: FAC_rogues

{

Rogues

}

text: FAC_ashriari

{

Ashriari

}

text: FAC_iontech

{

IonTech

}

text: FAC_mars

{

Mars Shipping

}

text: FAC_exac

{

Exac Raw Materials

}

text: FAC_madeira

{

Madeira Constructs

}

text: FAC_multiops

{

MultiOps Industries

}

text: FAC_cartel

{

Mining Cartel

}

text: FAC_unichem

{

UniChem

}

text: FAC_neophyte

{

Neophyte

}

text: FAC_advanced

{

Advanced Arms Inc

}

text: FAC_triacorp

{

TriaCorp

}

text: FAC_supra

{

SupraTravel

}

text: FAC_robotics

{

AI Robotics

}

text: FAC_holocom

{

Holocom

}

text: FAC_insurgents

{

Nexus Insurgents

}

text: FAC_anarchists

{

Anarchists

}

text: FAC_frontier

{

Frontier

}

text: FAC_genos

{

Genos

}

text: FAC_shard

{

The Shard

}

text: FAC_revenants

{

The Revenant

}

text: FAC_ghosts

{

Ghosts

}

text: FAC_lagarde

{

LaGarde

}

text: FAC_syndicate

{

Syndicate

}

text: FAC_vanquis

{

Vanquis

}

text: FAC_raiders

{

Raiders

}

text: FAC_niners

{

Niners

}

text: FAC_stoners

{

Stoners

}

text: FAC_hexen

{

Hexen

}

text: FAC_heracorp

{

HeraCorp

}

text: FAC_vanguards

{

Vanguards

}

text: FAC_brother

{

Brotherhood

}

text: FAC_interstate

{

Interstate

}

text: FAC_gladius

{

Gladius Group

}

text: FAC_royalists

{

Royalists

}

text: FAC_legion

{

51st Legion

}

text: FAC_gse

{

Gemini Space Engineering

}

text: FAC_omega

{

Omega Transport

}

text: FAC_ward

{

The Ward

}

text: FAC_oath

{

Black Oath

}

text: FAC_legacy

{

Legacy

}

text: FAC_concord

{

Solari Concord

}

text: FL_Trade

{

Trade

}

text: FL_Wormholio

{

Wormholio

}

text: FL_Delivery

{

Delivery

}

text: FL_AmpleSample

{

Ample_Sample

}

text: FL_ConstructionRaid

{

Construction_Raid 

}

text: FL_ConstructionDefense

{

Construction_Defense

}

text: FL_ConvoyRaid

{

Convoy_Raid

}

text: FL_ConvoyEscort

{

Convoy_Escort

}

text: FL_Destruction

{

Destruction

}

text: FL_Hunt

{

Hunt

}

text: FL_InstallationAssault

{

Installation_Assault

}

text: FL_InstallationDefense

{

Installation_Defense

}

text: FL_Maintenance

{

Maintenance

}

text: FL_Prospector

{

Prospector

}

text: FL_Salvage

{

Salvage

}

text: FL_SearchAndDestroy

{

Search_And_Destroy 

}

text: FL_Survey

{

Survey

}

text: FL_Theft

{

Theft

}

text: FL_Xenophobia

{

Xenophobia

}

text: Fighter

{

Fighter

}

text: Freighter

{

Freighter

}

text: Freightliner

{

Freightliner

}

text: Gunship

{

Gunship

}

text: Corvette

{

Corvette

}

text: Frigate

{

Frigate

}

text: Destroyer

{

Destroyer

}

text: Cruiser

{

Cruiser

}

text: Battleship

{

Battleship

}

text: Dreadnought

{

Dreadnought

}

text: Carrier

{

Carrier

}

text: FAC_unknown

{

The Unknown

}

text: FAC_jailers

{

Gemini Jailers Association

}

text: FAC_korkyra_short

{

Korkyra

}

text: FAC_baeldor_short

{

Baeldor

}

text: FAC_sentchuk_short

{

Sentchuk

}

text: FAC_maginot_short

{

Maginot

}

text: FAC_helmsford_short

{

Helmsford

}

text: FAC_sora_short

{

Sora

}

text: FAC_nyx_short

{

Nyx

}

text: FAC_mycaena_short

{

Mycaena

}

text: FAC_pact_short

{

Pact

}

text: FAC_iolia_short

{

Iolian

}

text: FAC_union_short

{

Union

}

text: FAC_nexus_short

{

Nexus

}

text: FAC_porphyria_short

{

Porphyria

}

text: FAC_trinity_short

{

Trinity

}

text: FAC_gemini_short

{

Protectorate

}

text: FAC_yxaril_short

{

Yxaril

}

text: FAC_sanctum_short

{

Sanctum

}

text: FAC_triad_short

{

Triad

}

text: FAC_clansmen_short

{

Clansmen

}

text: FAC_outerlands_short

{

Outerlands

}

text: FAC_rogues_short

{

Rogues

}

text: FAC_ashriari_short

{

Ashriari

}

text: FAC_iontech_short

{

IonTech

}

text: FAC_mars_short

{

MarsShip

}

text: FAC_exac_short

{

Exac

}

text: FAC_madeira_short

{

Madeira

}

text: FAC_multiops_short

{

MultiOps

}

text: FAC_cartel_short

{

Cartel

}

text: FAC_unichem_short

{

UniChem

}

text: FAC_neophyte_short

{

Neophyte

}

text: FAC_advanced_short

{

Adv. Arms

}

text: FAC_triacorp_short

{

TriaCorp

}

text: FAC_supra_short

{

SupraTravel

}

text: FAC_robotics_short

{

AI Robotics

}

text: FAC_holocom_short

{

Holocom

}

text: FAC_insurgents_short

{

Insurgents

}

text: FAC_anarchists_short

{

Anarchists

}

text: FAC_frontier_short

{

Frontier

}

text: FAC_genos_short

{

Genos

}

text: FAC_shard_short

{

Shard

}

text: FAC_revenants_short

{

Revenant

}

text: FAC_ghosts_short

{

Ghosts

}

text: FAC_lagarde_short

{

LaGarde

}

text: FAC_syndicate_short

{

Syndicate

}

text: FAC_vanquis_short

{

Vanquis

}

text: FAC_raiders_short

{

Raiders

}

text: FAC_niners_short

{

Niners

}

text: FAC_stoners_short

{

Stoners

}

text: FAC_hexen_short

{

Hexen

}

text: FAC_heracorp_short

{

HeraCorp

}

text: FAC_vanguards_short

{

Vanguards

}

text: FAC_brother_short

{

Brotherhood

}

text: FAC_interstate_short

{

Interstate

}

text: FAC_gladius_short

{

Gladius

}

text: FAC_royalists_short

{

Royalists

}

text: FAC_legion_short

{

Legion

}

text: FAC_gse_short

{

GSE

}

text: FAC_omega_short

{

Omega

}

text: FAC_ward_short

{

Ward

}

text: FAC_oath_short

{

Oath

}

text: FAC_legacy_short

{

Legacy

}

text: FAC_concord_short

{

Concord

}

text: FAC_unknown_short

{

Unknown

}

text: FAC_jailers_short

{

Jailers

}

text: FAC_liberated

{

The Liberated

}